8/12/2023 0 Comments Quake 5 release![]() ![]() Removed Q1.5's massive bonus damage on direct impact. Note: vanilla SNG behavior makes the normal nailgun redundant just like vanilla, whereas with spinup ON alongside Combat+ nailgun improvements the nailgun sees use to the very end. ![]() However, if you keep the spinup delay enabled the fire rate is slightly faster once the barrel enters full spin cycle, so it's a trade-off. Alternatively toggle from Q1.5's in-game menu. 'set nospinup 1' in console to disable spin-up. Sped up Super Nailgun spin-up time by 20% and slightly increased rate of fire once it enters full spin cycle. This also works well in tandem with the bugfix that enables single shot/burst fire marksmanship. SNG is still far better as it deals much more damage (higher DPS and better ammo conservation), however the nailgun will be appealing for longer ranges, as well as good against fast or small enemies since it is harder to dodge. The intent is to make this remain a useful weapon once the SNG is found. Increased projectile speed significantly. Now you can single-fire/burst fire the nail gun effectively with a single mouse press or short hold. ![]() BUGFIX: tapping fire/shoot with the nailgun will no longer cause the weapon to muzzleflash and vibrate (animation), but not fire a nail. Chainsaw range/reach increased by 25% (64 -> 80 units). Satisfying and provides feedback whether you hit or miss. Added a sound when hitting enemies with the axe (previously none). Axe range/reach increased by 25% (64 -> 80 units). Kick range/reach increased by 25% (64 -> 80 units). This nerf attempts to tone that down while still making kicking enemies into traps etc viable, and also make follow-up kicks or other close-range attacks easier by not sending enemies too far. It was too much (would send grunts flying). BUGFIX: No input buffering with kicking - you won't accidentally be kicking twice in a row all the time if spamming. The kick is more viable to combo with other attacks. You can kick during weapon animations, such as while the SSG is reloading. Faster melee kick/transitioning to being able to shoot or kick again. Kicking is vastly improved with the following changes: The intent is to make the Shotgun slightly more viable overall and also not left behind by the new SSG. This results in an approximate +17% damage increase per shot and yields exactly half the number of pellets per shot of the SSG. Pellets fired per shot increased from 6 to 7. Given that Q1.5 and this add-on both increase difficulty substantially via new enemies and smarter overall AI (especially on nightmare mode) it permits this buff. The intent is to make the SSG a true successor to Doom's SSG in terms of fun factor and shred potential. Additionally, kick attack is now enabled during weapon reload animations (see below) - it is extra proficient to combo kicking with the SSG now. Horizontal accuracy slightly increased (still not sensible to use at medium-long ranges, but improves range ever so slightly). Knockback for enemies and the player both is reduced by 25% since you'll often be firing twice in succession. However the reload animation/delay is slightly longer (+0.25 seconds). The SSG can be fired *twice* between each reload animation (increased DPS but not damage). This add-on requires Quake 1.5 and you should download that first.įULL FEATURE LIST - All features from v1.0 to present. PlayStation 5 and Xbox Series X|S owners will get a patch with native 4K and 120Hz support some time after launch.Intended For Singleplayer Only. Anyone who already owns Quake on Steam or the Bethesda Launcher will also get the upgrade for free. Singleplayer and multiplayer are present and correct, and include full Cross-Play support. On top of this, there’s also a brand new “Dimension of the Machine” episode created by Wolfenstein and Indiana Jones developers MachineGames. More add-ons will be released over the next few months, starting with Quake 64. In a similar vein to Bethesda’s classic Doom releases in 2019, the package also comes with both expansions and Add-on support. There’s up to 4K resolution and widescreen support, enhanced models, dynamic lighting, depth of field and more. The shooter has of course been given a good going over to make sure it works on modern consoles. Publisher Bethesda revealed the announcement at, aptly, this year’s Quakecon event. Seminal FPS Quake has been given a spruced-up and enhanced re-release to celebrate the series’ 25th anniversary.
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